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9/5/11, non so perche ci sono questi ?? D:

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•|DemonAce|•©
CAT_IMG Posted on 9/5/2011, 17:12     +1   -1




SPOILER (click to view)
1. Optimized legion contribution point updates to be more network friendly.
2. Fixed a rare issue in legions that could cause a player to crash on login.
3. More lesser-mob AIs implemented.
4. Fixed Vallakhan's AI being overwritten by Chura's. Also fixed a few other issues of his (unlimited chase range, wrong attack range, etc).
5. Random work done in Dark Poeta, Abyssal Splinter, and Dredgions.
6. Reverted a change that gave item buffs 1 level too many of their bonuses (ie. item gives 80hp, but accidentally gave 120 instead since it was 40 per level).
7. Queen Alukina scripted.
8. Increased crit rate for crafting from 25% to 35%.
9. Npc attack power templates updated to match retail much closer now. Some will hit harder, some not as hard as before. This only affects npcs that rely on the template and do NOT have their power already defined.
10. Fixed an issue with the drop/roll system.
11. Fixed a number of extractable 2.1 items. More to come as I continue to get data.
12. Redid the formula for concentration. Now: interrupt chance - (chance * concentration / 1000)
13. Fixed issues with legion BGs not able to perform certain functions if they were not appointed their position in a certain way.
14. Fixed some issues with certain types of warehouse managers.
15. Fixed an issue where AP earned in siege zones was not being properly counted sometimes towards your contribution points (the points that determine what kind of reward you get, if any).
16. Added retail level restriction for gatherables.
17. Fixed a few memory leaks. Always exciting.
18. Added another fix for when a summon might not despawn on death. If this continues to happen after this update, please report using a new bug thread (should be resolved though).
19. Fixed pull so that it is only checked against pull resistance stat.
20. Fixed gender switch npc.
21. Fixed a few notification messages that weren't working properly.
22. Fixed power stat for all classes not being taken into consideration properly for physical skills. Accidentally added (power / 100) instead of multiplying by (power / 100).
23. Fixed crit stat to be retail-like as of 2.5 (every 10 = 1% with a 50% max after taking into consideration your crit vs targets crit resistance). No more diminishing returns after 440.
Of course, there are a lot of other things being worked on that aren't going to the live servers yet.



Hanno fixato alcuni problemi di legion e hanno ottimizzato il sistema dei punti di contribution per renderli piu "fluidi".
Fix di alcuni mob e istance come DarkPoeta, Abyssal Splinter, Dredgions.
Aumentata la possibilita di Proccare durante il craft dal 25% al 35%.
Le guardie ora hanno un valore di attacco variabile...
Fix delle summon dello SM e del critical strike (non ho capto bene).

 
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0 replies since 9/5/2011, 17:12   22 views
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