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17/5/11

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•|DemonAce|•©
CAT_IMG Posted on 21/5/2011, 19:03     +1   -1




SPOILER (click to view)
1. Fixed checks for skills that relied on race checks to do bonus damage so that they also check the polymorph state as well.
2. Fixed check for skills that relied on the deform state to do bonus damage.
3. Grogget, Yamennes Painflare, and a few other bosses partially scripted now.
4. Fixed some fort npcs not spawning as their proper type (ie. warehouse managers).
5. Slightly reduced accuracy and magic accuracy for npcs.
6. Cleaned up magic resistance checks and made it a bit more accurate (not dropping off the decimals anymore, not a huge deal, but it matters).
7. Fixed Taros' and Queen Alukina's AI.
8. Fixed a few kill quests that required you to kill 1 more than you needed. Also fixed a handful of other random quests.
9. Increased drop rate on Andre and a few other world bosses. Also set their damage to be more within their range. They will also be more apt to use their skills in a retail-like way (though they aren't fully scripted, basic AI only).
10. Temporarily removed the poison requirement from Quickening Doom until the skill rewrite is finished. Will now be removable with RS.
11. Fixed it so that alliances can enter the Abyssal Splinter now (up to 12 people).
12. Fixed it so you return to the entrance of your instance when respawning inside Dark Poeta and Beshmundir Temple.
13. Redid guard attack power formula. Takes rating and rank into consideration now (based off dragging mobs into certain guards on retail and recording combat log damages and whatnot).
14. Updated gatherable locations and npc skills based on all the 2.1 data we've collected so far.
15. Fixed skills that relied on stance changes or skill usage to end so they do not end from item usage.
16. Now properly checking when stigmas are removed, that their effects are removed too (glad DW issue).
17. Fixed skills that relied on certain items to be equipped to now end if those items are changed.
18. Fixed some issues with bow and arrow equipping that weren't retail-like.
19. Fixed an issue causing certain NPCs not to broadcast their current states properly. So they would appear to remain in their original position but actually be following and attacking you. These were rare of course.
20. Fixed issue with res skills not applying the full level of Soul Sickness to players. Tested on retail to confirm that SS level is applied (it is).
21. Fixed some player states issues.
22. Fixed a bunch of other stuff.


Non ci sono fix importanti, Solo il fix di alcune quest...
 
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0 replies since 21/5/2011, 19:03   35 views
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